AI Insights · Timothy · April 2022
Top 5 Hypercasual Games in Venezuela in Q1 2022
Explore the performance of the top 5 hypercasual games in Venezuela during Q1 2022, based on data from Sensor Tower. Discover trends in downloads, active users, and revenue.
In the first quarter of 2022, the top 5 hypercasual games in Venezuela showed varied performance across different metrics. According to Sensor Tower, these games demonstrated unique trends in downloads, active users, and revenue. Here’s a detailed look at how each game fared during this period.
Water Color Sort saw a significant fluctuation in weekly downloads, starting the quarter with 43K downloads in the first week of January and dropping to 7.1K by the week of February 21. Downloads then picked up slightly, finishing the quarter with 11.4K in the last week of March. The game maintained a substantial number of weekly active users, peaking at around 176K in late January and stabilizing at approximately 98K by the end of March.
Craftsman: Building Craft experienced a decline in weekly downloads from 52.3K in the last week of December to a low of 16K in late February. However, downloads saw a resurgence, reaching 21.9K in the week of March 21. The game’s weekly active users saw a slight decrease from 254K at the end of December to 219K by the end of March, with a notable peak of 229K in mid-March.
Acertijo Mental: Brain Games had a fairly stable performance in terms of downloads, with a slight increase from 13.8K in late December to 19.4K by the end of March. The game’s weekly active users rose from 39.3K at the start of the quarter to 52.8K by the end of March, showing a steady upward trend throughout the period.
Fun Race 3D — Run and Parkour exhibited a dramatic increase in weekly downloads, peaking at 62.4K in the week of February 21. Downloads then tapered off to 8K by the end of March. Active users followed a similar trend, starting at 37.8K in late December, peaking at 207K in the week of February 21, and ending the quarter at 60.1K.
Brain Story: Tricky Puzzle started the quarter with 62.6K downloads in the last week of December, but this number fell to 5.3K by the end of March. The game’s active users also saw a decline from 75.1K at the start of the quarter to 28.1K by the end of March, with a steady decrease throughout the period.
These insights are based on data from Sensor Tower, which provides more detailed analytics and trends for mobile applications.